package entities 
{
	import org.flixel.FlxSprite;
	/**
	 * ...
	 * @author morgan
	 */
	public class Enemy extends ReflectionSprite
	{
		public function Enemy(x:int, y:int, scene:GameScene, image:Class = null) 
		{
			super(x, y, scene, image);
		}
		
		public function touchedPlayer(p:Player):void
		{
			
		}
		
	}

}